


Masters Final Project
Here you will find details and links to my final project of my Masters course at USW - A rhythmic violence roguelike game called "Cadenza". The project was worked on over multiple months in a four person team, with my work focusing mainly within UE5 as well as character model rigging within Blender.

What is Cadenza ?
In a bleak, dystopian future, the creative industry is governed by AI.
A corporation called Cadenza, is regarded as the Audio Overlord,controlling every piece of music released. Crushing the independent artist to increase profit margins, via the use of AI generated acoustics. But all hope is not lost.
As a member of the LFO (Loyalist Frequency Opposition), it's yourmission to infiltrate the Cadenza HQ, and upload the LFO Mixtape to broadcast some real musicianship to the people and ignite the Audio Revolution.
Concept Art by Marta Varat
Gameplay Video
Please find a link below to a gameplay video of "Cadenza" on my Youtube channel. The gameplay revolves around the use of "Amps" to give the player alternate genres of music and combat-styles to use as they progress through the levels, hacking and slashing their way to a new high-score ! The game does feature high amounts of blood and PVE combat so do take caution before watching.
Project Devlogs Playlist
Here you will find a link to my playlist of "Cadenza" Devlog update videos. These were used within my final write-up piece to showcase my progress throughout the project, as well as the aspects of development in which I had learnt new systems and approches to their implementation. As previously mentioned these videos will contain high amounts of blood and PVE combat, so take caution before watching. CLICK HERE

